I want get that part of the model, that is within the angle of the camera. For the current solution I use a script that selects the vertices. It works ok, but isn't good enough for what I want to do with it. The issue is that a zig-zag pattern is created when vertice A is within the camera-angle and vertice B isn't.
I imagine a tool that works similar to the knife project and bascically better approximates the edge with more vertices. If you know properties of the camera that might help or similar scripts please let me know.
Because I have to do it a few thousand times, doing it by hand isn't an option.
- Convert the camera object to a different one, extrude it far enough and actually use the knife project. If that doesn't work maybe I can convert or use an object as a camera
- Remodel the camera