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I aldready have a ocean shader and it looks like that:my ocean shader

but how can i make the ocean become increasingly dark like that "without" ocean modifier? :enter image description here

sorry for my english, and thanks for advice :)

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Use a volumetric shader plugged into the volume output of a material.

enter image description here

Add you flavor of surface shader to your liking like a glass, refraction, or mix of transparency and glossy.

Then add a Volume Scatter or Volume Absorption to the Volume socket of the material and adjust both its color and density to your liking.

enter image description here

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