For some reason, this hollow cylinder gets textured differently than a normal cylinder, and it's auto generated as a column, just like doors and windows. I like the way it looks better than texturing a normal cylinder, but it stops looking good at one point and the texture seems to clip.
You can see in the left column that at the bottom, it's well textured, but as it goes up, it becomes weird. It's a poliigon texture I applied with nodes. What can I do to fix it, or achieve a result like the bottom part of the column?