I'm trying to animate my clock second hand with an elastic F-curve to make it more snappy like a real hand. The thing is I'm not good at advanced math to figure out the equation for its curve, so either that I have to duplicate the first keyframe repeatedly and changing the rotation value for every second which will result in a lot of keyframes, or go learn advanced algebra to figure out the curve.
Every second, the second hand rotates 6 degrees, and the rotation should not be on a straight line with no easing, but go like this to make it look like it's affected by a little inertial bounce. Currently the only way I can do this is to make the first keyframe elastic, then duplicate it, move it 24 frames (1 second) to the left and up 6 degrees of rotation. But then I'll have to do that 900 times for 15 minutes of animation. So I'd appreciate if anyone can tell me if this curve is possible at all, and if it is, how to generate it with the Generator Modifier.
Edit: I've asked a couple of algebra people and they give this function which is very close to what I'm look for. The question now is whether it can be used in Blender.
Edit 2: Tavi Kohn has given me a much simpler answer that I was too stupid to realize. Thanks a lot. Consider this one done.