So i'm learning how to sculpt using this 3d model as a reference: https://www.artstation.com/artwork/3YZ9Y

I have the basic shape of the head, now i want to create the eyes for this character. I think the shape is a cylinder , but i don't know how to create the eye itself.

So i tried using the knife project tool on a cylinder, but i don't get the same results.

For me the shape is a cylinder because it doesn't look like a sphere.

So how i can create the eye?

my attempt using the Knife project tool

what i try to achieve

  • $\begingroup$ its just a really large sphere. Cylinder is too flat from side view. $\endgroup$ Aug 2, 2018 at 19:59
  • $\begingroup$ another question i have if he is using a mirror modifier, or if it's a sphere for both eyes? Also how does he bend the circle of the eye? $\endgroup$
    – fracedo
    Aug 2, 2018 at 20:03
  • $\begingroup$ cut sphere for both eyes. Mirror modifier simply copies the split sphere(or whatever) from 1 side to the other. bend circle of the eye? $\endgroup$ Aug 2, 2018 at 20:08
  • $\begingroup$ So he is using two spheres one for each eye right? What i mean about the bending is that the circle that he use to texture the eyes (iris, pupil, etc) follow the shape of the sphere, i don't know how to create that circle. imgur.com/MH2eFkK $\endgroup$
    – fracedo
    Aug 2, 2018 at 20:23
  • $\begingroup$ yeah, pretty much. They are split though because if the whole sphere for the eye was visible, it would show through the head because its very large. You can split a duplicate of the sphere and scale down for the iris. $\endgroup$ Aug 2, 2018 at 20:27

2 Answers 2


Use a sphere and a lattice modifier.

  • Add a sphere for the eye.
  • Add a lattice object.
  • Select the eye and then ⇧ Shift select the lattice.
  • Parent the eye to the lattice ⎈ CtrlP and choose Lattice Deform.
  • In Edit mode for the lattice, move its points on the axis you want the eye to shrink.

Now as you rotate the eye, it will stay deformed within the lattice.

anime eye


In this video shows a technique very good for manga eyes


using an independent object for the iris and just an empty white space for the cornea. The problem i had with the lattice modifier is that is harder to keep the iris consistent specially when the character is looking at the left of the right.


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