i can barely find any tutorials or guides on how to do this exactly. how can i apply an alpha with enough detail without having to subdivide my mesh to hell. i cant seem to get enough detail from the alpha to go onto the mesh. would appreciate a step by step guide on the whole process but my main issue is that i cant get enough detail without having to subdivide the mesh a million times. dyntopo doesnt seem to help unless ive missed a setting or something.

Any help much appreciated :)

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  • $\begingroup$ I'd actually look at using Decal Machine add-on for this kind of thing - hard surface plugs that are baked into the texture I think is how it works. A paid add-on, but with all that automated work done for you it seems worth the investment.youtube.com/watch?v=45_mvLG-0x8 $\endgroup$ – Craig D Jones Aug 2 '18 at 12:50

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