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I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera)

enter image description here

Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to put an 'emission' material on the lights but they just appear as 'shadeless textures'.

I feel like a starter on Cycles when adding lights, but this time i want the actual objects produce the light like a real car would do:

enter image description here

I can separate the light object part from the rest of the model, so i can add it a material that can emit and generate some light inside of it, i think, right now the headlights have a glossy material.

How can i setup them?

Thanks in regards.

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  • $\begingroup$ Lights alone will only go so far. Either you need some volumes to get volumetric light effects and god rays, or composite some glows and lens flares in post production $\endgroup$ – Duarte Farrajota Ramos Jul 31 '18 at 22:40
  • $\begingroup$ You'll probably want to use a glare node. $\endgroup$ – Legoman Aug 1 '18 at 20:35

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