I'm making a 3D scene with a car, on Blender Cycles. (fisheye camera)
Everything does seems fine for me but only the car lights doesnt work because i don't know how to apply them, i already tried to put an 'emission' material on the lights but they just appear as 'shadeless textures'.
I feel like a starter on Cycles when adding lights, but this time i want the actual objects produce the light like a real car would do:
I can separate the light object part from the rest of the model, so i can add it a material that can emit and generate some light inside of it, i think, right now the headlights have a glossy material.
How can i setup them?
Thanks in regards.