My image texture looks like this:
And yet when I try to add a transparent BSDF shader it doesn't work properly, and the result looks like this:
I've tried many things; changing the BSDF color to black, adding the image texture to the fac, adding the image alpha to the fac, removing the normal map, changing the BSDF settings, and a lot more, but to no avail.
Here's my node setup at the moment:
How would I go about removing the black void around it while not making the metal itself transparent as it is now? Thanks.