I'm trying to figure out the best way to have a cylinder that splits at its midpoint and and smoothly transitions/flattens out into a plane. So far I've kind of figured out one way of doing this by having a plane and cylinder joined together as a single mesh and connecting the edges of the plane to the edges of the cylinder. Turned out like this: pic Thought's and suggestions appreciated!




  1. Enable LoopTools add-on.
  2. Create Circle with chosen vertices count. Mine is 16.
  3. Go to Edit Mode rotate Circle 90 degrees (X or Y axis).
  4. Select top most vertex on the Circle and hit V to Rip selected vertex to two vertices. Now Circle has 17 vertices.
  5. Create line with 17 vertices. I've done it by adding a Plane, deleted two vertices and CtrlR > 15 (15 cuts + 2 verts = 17).
  6. Level line with Circle bottom. I've used snapping. And also scale it a bit.


  1. Select All A than W > LoopTools > Bridge and set number of Segments and Strength of this bridge.
  2. Extrude line to have a plane and extrude circle to have a tube.


| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.