I'm trying to streamline my workflow for modeling inside Blender and then exporting for use inside Unity. I just wanted to check on something.
If set to Cycles, Blender won't show me texturing on models until an appropriate material with 'image texture' source is setup.
If set to Blender Render, I can enable Textured Solid in the properties pane and import a image into the UV editor and instantly see results without the need to touch material setup.
To me it seems like Blender Render is therefore the fastest way to go for simple texturing and exporting for Unity. Am I right? Are there any advantages over Cycles that I'm overlooking?