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I'm trying to render cars, but it seems as if they are not really affected by anything I do with the lighting. There seems to be a lightsource coming from the bottom right, but even if I put a Sun above them their roofs don't get illuminated properly. For comparision I added a cube without materials, as you can see it is already quite bright.

I tried:

  • Scaling the model
  • Different lights and lightsources (also objects with emission)
  • Changing the exposure and gamma in the scene colour management
  • Changing the background color

enter image description here

I attached the .blend too: Scene

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  • $\begingroup$ Check your materials, the main car has an emission shader so it won't respond to any other light. try using the principled shader as a start. $\endgroup$ Jul 27, 2018 at 17:29

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Go into Properties > Data > Normals > and unclick Autosmooth, I guess it was creating a bug

enter image description here

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