I tried recreating something like this:

Made by Flavio Carvalho


The head can move on the x and y axis.

The model itself is done, but I just want to move the head in both directions and have the "arm" move along automatically, and I would like to have them constrained. I didn't find a tutorial that explains this. I never really worked with bones and constraints.


Tell me if this is ok for you:

  • Create 2 objects: Your cube and your cylinder
  • Create 1 armature with a small vertical bone for the cube and a long horizontal bone for the cylinder.
  • Parent the small cube to the long with a ctrl P > Keep Offset.
  • In Pose mode, give a Bone Constraint > Limit Location to each bone, choose Local Space and click every axis that should be limited.
  • Now when you move your cylinder bone it should only go up, and the cube bone should follow it and be constrained in its axis

enter image description here

| improve this answer | |

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.