My question is about final rendering. After finally finding what I thought to be the correct node set-up to get my particle system-based smoke and fire animation to work properly, my final hurdle is this:
I can see the flames just fine in the preview render, but, alas! It refuses to render out when I hit that magic Animation render button.
Un-checking the "Transparent" box did not solve the issue (and I really would like to have my image frames on a transparent background).
To achieve the effect, I utilized the "Quick smoke" option with a simple circle mesh that emits particles for the fire effect; I just downloaded v2.79b, and am using Cycles Render for this project. Any solutions? Thanks in advance for any insights.