I wanted to learn a little bit more about some resources I could look at when trying to create a human character model that has the capability for facial expressions/rigging. It seems like every decent tutorial I watch on modeling lands me in a place where I can't even properly rig it without completely messing up everything.

I've been trying to figure out where to start for a long time, or what tutorials to watch but I can never seem to piece out what I need and end up frustrated and back where I started.

  • $\begingroup$ Asking for resources is considered off topic here, see this post. Please reformulate your question to focus on the specific part of the workflow your are stuck with and why you can't advance past that point $\endgroup$ Jul 25 '18 at 22:40
  • $\begingroup$ I don't know the best way to explain @DuarteFarrajotaRamos I feel like this has been something I have been struggling to learn for some time and is really blocking my progress. I build a model that's somewhat decent up until I get to the face (usually following a tutorial). When I go to try to rig it following another tutorial I find that it's impossible. Usually I can get the eyes to move. The mouth/jaw area will get displaced. I think most tutorials I've followed have been for still images. But I can't find any info on how to model a decent character and rig it for animation. $\endgroup$ Jul 25 '18 at 22:51
  • $\begingroup$ Essentially @DuarteFarrajotaRamos I feel like I'm constantly hitting a roadblock and I don't understand what exactly it is that I'm even doing wrong in the first place. $\endgroup$ Jul 25 '18 at 22:52
  • $\begingroup$ Have you tried looking into actual production assets? Blender official demo files at the Blender Cloud are high quality production files made by proven professionals, you'll also get access to tutorials and libraries plus you'd be helping the foundation with a small subscription. $\endgroup$ Jul 25 '18 at 23:00
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    $\begingroup$ Possible duplicate of Resources for Blender $\endgroup$ Jul 25 '18 at 23:23

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