I have recently started using decimation for a project quite frequently and suddenly the results I am getting are strange at best.
It is almost as if the decimation is relying on weight for its decimation.
- Desired effect
- Start with simple subdivides to maintain the squares
- Decimate to around 3k verts (0.05 factor in this case)
You can see that there is a weird bias when decimating, sometimes full squares are left intact and parts are so decimated they're just solid orange.
This also happens even if I reset my Blender and reimport the blank model repeating all the steps.