I've done some searching and didn't turn up an appropriate answer (I could have missed it) to my problem.
This is for a game, so the ingame mesh must be a low poly model, but I'm trying to make it look like the high poly model via normal maps.
The issue I'm having is that ingame the mesh has all the qualities of the high poly, but you also get the edges and faces of the low poly, which makes it look terrible.
Is there any way to remove or smooth those edges without destroying the shape of the low poly so that I can achieve a high quality ingame mesh without having to have a million edges?