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Please help me solve that. See images below. My mesh with edges selected

enter image description here

As you see after I use Bevel tool, red circled edges are sharp. EdgeSplit modifier angle is 45 degrees, mesh set to smooth, no duplicate vertices.

Please help! Tried many ways but no luck. :-(

This is what I am trying to model. enter image description here

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You can use the Bevel Modifier with a Limit Method set to Angle, instead of Bevel tool + EdgeSplit modifier. EdgeSplit modifier only change wich Edge appear smoothed whereas Bevel Modifier allow to adjust wich Edge is beveled.

enter image description here enter image description here

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  • $\begingroup$ Did not work for me as I need only selected edges to be beveled. Bevel Modifier add bevels to all edges. $\endgroup$ – Andrzej Jul 27 '18 at 11:15
  • $\begingroup$ @Andrzej Can you share your file or a beveled mesh view ? The mesh has N-gons ? Also I don't get the point of beveling all selected edges, specially horizontal ones. $\endgroup$ – Garulfo DG Jul 27 '18 at 11:33
  • $\begingroup$ Sure here is a link. Selected edges come from the part of the aircraft cockpit that I am trying to model. Here is the link to GD drive.google.com/open?id=16mMZVnEI0tBUXqIKbQ_Z46HK6hNYfXKP $\endgroup$ – Andrzej Jul 28 '18 at 13:02
  • $\begingroup$ Added image in original post to show what I am trying to model $\endgroup$ – Andrzej Jul 28 '18 at 13:06
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Both Bevel methods did not lead to great results, so you may use Subdvision modeling method:

  1. Correct the topology to keep only quads. Disolve Edges (x > Dissolve Edges), add new ones with the Knife Tool K. Topology corrected
  2. Add holding edges using CTRL+R enter image description here
  3. Add a Subsurface Modifier enter image description here

Topology Guides has great step by step guide to solve similar topology. Final result is smooth:enter image description here Final Blend file

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  • $\begingroup$ Thank you, that looks pretty good except of one area, top left edge $\endgroup$ – Andrzej Jul 29 '18 at 14:21

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