0
$\begingroup$

So I recently saw a video of a highly realistic lunar surface made just using micropoligon displacement. Now I was curious if we could create such realistic landscapes without a height map? Also, how can I recreate this exact same texture/material that they used in this video?

The link to the video is this: https://youtu.be/Z9bGr3HWqLg

$\endgroup$

closed as too broad by Duarte Farrajota Ramos, Scott Milner, Ray Mairlot, m.ardito, Timaroberts Jul 29 '18 at 15:23

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

3
$\begingroup$

The best way to map the moon is to use an actual height map. You can find a free usable map here: https://astrogeology.usgs.gov/search/details/Moon/LRO/LOLA/Lunar_LRO_LOLA_Global_LDEM_118m_Mar2014/cub

Nothing beats the real thing. If you want to add more detail, use a noise displacement on top of it.

$\endgroup$

Not the answer you're looking for? Browse other questions tagged or ask your own question.