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- How to simulate a rope? 1 answer
I have a buoy on the surface of a fluid simulation that moves around. It has no Rigidbody attached, only a few rotation and location constraints which should cause no problem.
I am wanting to create a rope that attaches to the floor of my simulation and the buoy. It should fold relatively naturally as the line slacks. I have attempted one tutorial which got me close, creating a rope that bends and is affected by gravity, but it breaks if I try to attach the end to the buoy. (Link Below)
I have tried hooking a bezier curve but it didn't want to attach to the vertice. (The little icon said I couldn't :( )
If anyone has any tutorials or ideas, it would be great if you could post them.
I have a relatively good knowledge of blender though I am a bit vague on where to find buttons and such :)
If any additional information is required I will help where I can.
Apologies, but i am on a school laptop and websites like imagur.com are blocked, so no images :( FYI, i wont see yours either, sorry ;P
My fluid simulation is basic, restricted by the domain and a starting fluid object and some small waves.
I have a small plain subdivided with shrinkwrap on it wrapping to the fluid domain, so it 'follows' the surface
I then have a buoy that is constrained to that small plain by z axis and all rotations so it seems to "float" on the surface
I have another Plane on the floor with a passive rigidbody and collider
Now the string (this is what i did):
I had a single edge, one vertex at the buoy, another on the floor. I then subdivided it 30X. I then saved each end point separately to a vertex group. I then hooked the vertices to the floor and buoy (I also tried empties). I added the softbody simulation and followed the steps in the link (maxing default and stiffness). The rope held place but only the first vertex moved when the buoy moved. I then tried disabling goal, getting a realistic rope effect, with no edge stretching as should be, but both end vertices would not stay hooked. Im stumped, but this is the closest I have gotten. I don't have any add ons if that makes a difference. If you want to know any preferences or settings of blender or solo objects, just ask :)