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As noted, I'm using Blender Render for this little experiment.

What I've been trying to find is how to get a straight glow on an object. Volume materials seems closest to what I've been able to replicate but unfortunately, emission light does not work inside volume materials.

If there is a better way to do it in Blneder Render, how can I make it glow more appropriately along the area surrounding it? And how can I make it so the edges serve as an actual light without resorting to using many smaller lights?

Doom 2016 Ending with Samuel Hayden and the Crucible Sword

Another good example is like this alien blaster, the light surrounding the blue. https://www.youtube.com/watch?v=EAhRiv-FKbI

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  • $\begingroup$ you can use compositing nodes blender.stackexchange.com/questions/35853/… $\endgroup$ – eromod Jul 24 '18 at 1:38
  • $\begingroup$ That would have worked... if only alpha actually rendered the glow over the empty spaces. puu.sh/B24YI/f555828403.png $\endgroup$ – Major Cooke Jul 24 '18 at 4:48
  • $\begingroup$ @MajorCooke For that you could put a plain black behind the masked parts, then apply glare to that and finally mix it via 'Add' or 'Screen' to the original image. $\endgroup$ – Ectras Jul 24 '18 at 8:33
  • $\begingroup$ Can you show me? I'm not sure what you mean. $\endgroup$ – Major Cooke Jul 24 '18 at 13:32
  • $\begingroup$ Furthermore, I should clarify, I'm going to need that rendered as see-thru and completely transparent with no background associated behind it when all is said and done. There must be no black background in short. $\endgroup$ – Major Cooke Jul 24 '18 at 14:41

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