I'm using the vehicle constraint to simulate a vehicle in Blender Game.
The documentation instructs to set the collision on the wheels to None.
Hence The collision sensor doesn't work with the wheels.
I would like to know if it is still possible to accomplish the following with as little python scripting as possible(Not because I don't like scripting, but because blender recommends using sensors to do such tasks):
- Detect when a wheel is in the air(Not in contact with any surface) individually
- Detect when wheels come in contact with different surfaces, so I can change the tire friction dynamically. (Sidenote: can I use the material friction property of surfaces to attain this? It doesn't seem to make any difference)
- Make wheels interact with each other(of other vehicles). eg. Give a large force to each wheel that comes in contact with each other if either of them are running
Thanks in Advance