So specifically in blender you have 3 settings really: add/subtract/multiply. Image editors such as gimp give you these and a total of 21 setting.

Are these settings in blender just a mashup of modifier settings applied across 2 strips? Or is there some kind of generic coding that all programs share for these settings? Add/subtract/multiply are found across all programs really for example. I was just curious if the other filters from gimp could be put into blender via a script.

Kinda open ended given I don't know how to script for blender, but just curious if any insights. If each filter has a generically shared code then I'm guessing you could just make a new filter name for blender and plop in these codes for each?

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  • $\begingroup$ VSE is not very FX complete as the compositor is designed for these workflows. Although you can use the math functions available in conjunction with the effect strip modifiers, like color and blur. $\endgroup$ – 3pointedit Jul 22 '18 at 10:09
  • $\begingroup$ Also you can make things like a chromakeyed in the VSE by playing with these functions: blender.stackexchange.com/questions/78947/… $\endgroup$ – 3pointedit Jul 22 '18 at 10:11
  • $\begingroup$ I'm aware of that stuff, it's not enough. $\endgroup$ – kite Jul 22 '18 at 12:07
  • $\begingroup$ Well because all the functions you are suggesting are already in he compositor they probably won't ever be coded in the VSE. You can round trip media through a compositor scene and use that scene strip. $\endgroup$ – 3pointedit Jul 22 '18 at 12:28
  • $\begingroup$ That too much hassle and bulk to 'roundtrip' video strips into the compositor and back into my vse for the sake of getting a few filter effects. Also if they took the time to include 3 of them into the vse already, I don't see the logic in not including the others into the vse in the future. But I do see the logic in never expecting that to happen via official versions due to nobody is developing the vse anymore. $\endgroup$ – kite Jul 22 '18 at 13:04

Turns out your build of Blender may be old. They were updated as of this commit https://developer.blender.org/D2872 In fact there are a bunch of new blend types available.

Blend type VSE strip

  • $\begingroup$ I don't understand. I updated to 2.79b and my blend settings are the same as the old one. What am I missing? $\endgroup$ – kite Jul 25 '18 at 6:26
  • $\begingroup$ I was using 2.79, the one back in october 2017. I specifcally asked them over at blender support chat what would happen if I updated to 2.79b a while back. They were unable to answer, and in the end stated it would just create another version of blender I could choose to load rather than update the 2.79 version. Well they were wrong, go figure...it simply updated my 2.79 to 2.79b. i still don't have those blend setting though, nothing has changed really other than the splash screen saying 2.79b now instead of 2.79 $\endgroup$ – kite Jul 25 '18 at 6:30
  • $\begingroup$ The wiki doesn't show or even tell the different blend settings. The link you provided seems to have the rawr update scripts but I don't want to go that method.....why is mine different than yours this is confusing me. I can't find any addons or settings under preferences to explain. $\endgroup$ – kite Jul 25 '18 at 6:43
  • $\begingroup$ urs says 2.79.4 though...and mine only says 2.79 still though (pic above). i restarted computer, still no change. $\endgroup$ – kite Jul 25 '18 at 7:00
  • $\begingroup$ okay in my add remove programs bar it says the blender installed was 2.79.2. Is 2.79.4 because you run on a different OS then? I'm using windows 8.1 64 bit. I just downloaded via the official site using the sole download option it provides. I had 2.79 which it says cameout in september last year.....makes sense. then 2.79b which it says i have was out in march this year. so....?!!?!!?download.blender.org/release/Blender2.79 $\endgroup$ – kite Jul 25 '18 at 7:06

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