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I have just started off with blender, so please forgive me if I misuse the terminologies.

I have created an object by merging together a cylinder and a cube as shown in the screenshots below. I created edge loops to sharpen the corners, which worked fine. It caused some deformities at the top face of the cylinder which I fixed by creating an inset.

edge loop to sharpen corners

But on the sides of the cylinder, it creates a pinched effect. enter image description here I tried for really long to remove the extra edge, but could not do so without introducing more complexities and deformations.

Is there a way to deal with this? It seems that this must be a very common scenario.

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2 Answers 2

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This sort of topology behaves well under subdivision, despite the large number of edges meeting where the circular and straight boundaries meet. I would start with a lower number of edges on the cylinder, myself, it's easier to work with. Let a subdivision modifier do the work.

enter image description here

enter image description here

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  • $\begingroup$ I can see what you have done there with the edges, but I am hardly able to follow it through. I just recreated and ruined the entire object thrice now. Is there any tutorial out there which can explain the general thought process to reorient vertices. I had been running away from getting into this, but looks like I can't ignore this for long. edit: For example, I can see that the faces need to always have 4 vertices, but how do I arrive at those? I delete one of the vertex and always end up with 5 remaining. $\endgroup$
    – funkycoder
    Jul 22, 2018 at 18:55
  • $\begingroup$ This blog is often recommended here on SE, and I found going through these exercises to be a pretty good start. There is actually quite a limited range of patterns to become familiar with. $\endgroup$
    – Robin Betts
    Jul 22, 2018 at 19:38
  • $\begingroup$ Thank you so much for those links! These look like blender jackpots. I really appreciate it. $\endgroup$
    – funkycoder
    Jul 22, 2018 at 20:33
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Select the edge loop by pressing Ctrl+Shift+RMB Then pressX or Delete button, right on the bottom you will find an Edge Loop option. That should do the trick.

Edit : Make sure you are on edge select mode.

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  • $\begingroup$ Thanks. This does not help though. It deletes the edge loop but disturbs the shape in other ways. $\endgroup$
    – funkycoder
    Jul 22, 2018 at 18:56

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