0
$\begingroup$

I had tried to use micropolygon displacement but ended up disabling it. This is the preview rendered view: enter image description here

But this is the final render: enter image description here

What on earth is happening!?

$\endgroup$

1 Answer 1

1
$\begingroup$

Micro displacement is sensitive to normals. Make your model smooth (shading smooth) ensure normal continuity across edges. Doing so will prevent displacement discontinuity on sharp edges.

$\endgroup$
1
  • 1
    $\begingroup$ Thank for the answer however I managed to put the problem down to a malfunctioning bevel modifier. But thanks for your input. ;) $\endgroup$ Jul 22, 2018 at 14:56

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .