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I had tried to use micropolygon displacement but ended up disabling it. This is the preview rendered view: enter image description here

But this is the final render: enter image description here

What on earth is happening!?

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Micro displacement is sensitive to normals. Make your model smooth (shading smooth) ensure normal continuity across edges. Doing so will prevent displacement discontinuity on sharp edges.

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    $\begingroup$ Thank for the answer however I managed to put the problem down to a malfunctioning bevel modifier. But thanks for your input. ;) $\endgroup$ – ParallelMayhem Jul 22 '18 at 14:56

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