I had tried to use micropolygon displacement but ended up disabling it. This is the preview rendered view: enter image description here

But this is the final render: enter image description here

What on earth is happening!?


Micro displacement is sensitive to normals. Make your model smooth (shading smooth) ensure normal continuity across edges. Doing so will prevent displacement discontinuity on sharp edges.

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    $\begingroup$ Thank for the answer however I managed to put the problem down to a malfunctioning bevel modifier. But thanks for your input. ;) $\endgroup$ – ParallelMayhem Jul 22 '18 at 14:56

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