I was looking to make lightbeams using volumetric lighting. I used a sphere for the "dust" instead of the environment because I am using an HDRI. I looked up how to increase the intensity, and I found a link on something that turned up the brightness on volumetric scattering, but I could not find it on my computer. I looked for it on my computer and found that the setup looks different.
Does anyone know why I might not be seeing this part of the interface? My plan is to use this to add intensity to the volumetrics of my spotlights so that it does not have to appear so grainy but can keep the beams of light clear