Does Dynamic Paint work with Cycles and Fire Flow in the following way?
- Fire is moving as determined by Dynamic Paint Vertex Group
- Not just a single beginning frame of Vertex Group
- Cycles Render not Blender Internal Render.
If it does work, what are the practical settings in Blender?
I can see that the Weight Paint is successful in 3D View.
I cans see a successful Dynamic Paint with Fire with Blender Render.
This Blender User has Cycles with these results
- Particles which allow some movement with associated texture
- Full Mesh Fire
- Static Vertex Group
- Single Texture
- Image Sequence as Texture