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I want to add a simple rounded corner to this mesh, so I selected the corner and used ctrl + B to bevel it, but it bevels really strangely, it is very deformed.

Any idea what is wrong with it?enter image description here

Blend file: https://files.fm/u/c5gd2hhc

Thanks

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Your mesh topology is not good. You have inside faces (look into your mesh) – delete these.

inside faces

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  • $\begingroup$ That was it! I had to delete them one by one tho, is there some tool to delete all hidden faces like that automatically? $\endgroup$ – Askerman Jul 20 '18 at 15:25
  • $\begingroup$ With Remove Doubles you can merge vertices that are on the same position, and in Edit Mode with Ctrl+Shift+Alt+M you can check for non manifold faces. Apart from that, I'm not aware of an automatic function to delete inside faces. I guess it's not easy for an algorithm to decide something like that. $\endgroup$ – Grimm Jul 20 '18 at 15:58

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