0
$\begingroup$

I am using Blender v2.79 Cycles and have tried computing with both GPU and CPU, the results are the same.

(Edit): So there is the domain of the fire + smoke is overlaying a blue tint(the color of my fire) in the volume it takes up, but my material nodes seem to be "Correct". Also, I know it has to be the smoke domain since the rectangle disappears when I disable it while rendering.

The rendered picture(partially rendered) The rendered picture

Here are the Material Nodes

enter image description here

In case it would be helpful: here is the border of the domain enter image description here

$\endgroup$
  • 1
    $\begingroup$ I'm not sure what we are looking at here. What is your question? Could you explain the issue? $\endgroup$ – Duarte Farrajota Ramos Jul 20 '18 at 18:05
0
$\begingroup$

Nevermind...I solved it... There wasn't anything wrong with the smoke, but the light was going through a transparent shader mixed with a diffuse shader which was blue, projecting the blue tint on the surface of the Earth

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.