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I am trying to create a room using blender.
I am following this tutorial:
https://www.youtube.com/watch?v=Or9bMxAuICc
I am trying to make this image:
https://www.artstation.com/artwork/AdEr5

Ok, so to make windows, i try the boolean modifier.i add a cube, place it in the place of window. i add a boolean modifier to the walls of the room.Then,I set the operation to difference and selected the cube. Next the cube starts clipping. like this: Inside room

I moved the cube to another layer but it seemed that it did not go: Without cube room

although the cube was on another layer: Cube on other layer

I went out of the room and there i found a hole but it wasn't cutting through the wall (P.S. I do not have a solidify modifier on the room)
It was like this: hole in the wall I investigated more and i found that the cuefdged theroomwith I really don"t know how to say it but here it is: Cube with the wire

I have tried everything with the normals. Flipped them inside as well as outside. Recalculated them. Applied the scale. Nothing works.
Please help I'm stuck. This has never happened before.
I am also including the .blend file.

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  • $\begingroup$ soory i couldnt add the blend file $\endgroup$ – Arif Bukhari Jul 19 '18 at 15:52
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The native Boolean modifier does a lot of mistakes and makes bad topology really often. I suggest you to get the "BoolTool" Addon (User preferences > Add-ons > BoolTool) and try with it by the menu Object > BoolTool Operator. (You can use the shortcut Ctrl+shift+B as well.

I always use this add-on for Boolean now and it looks to works better than the native one..

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  • $\begingroup$ No. man it didn't work.It stayed as it was $\endgroup$ – Arif Bukhari Jul 19 '18 at 16:10

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