I am trying to build a wall using grouped objects, particles and arrays as described here: Place/spawn objects along curve with randomized scale and rotation?
A link was provided to a solution but I can't get it to work. My issue is that I can't get my objects to rotate along the path. I just get long string of objects following the curve but all have the same global rotation. I've made an example blend with a wall: https://www11.zippyshare.com/v/hHOCX15J/file.html How do I get the walls to follow the curve z rotation? To be a continuous wall.