I have downloaded a model of a quadrotor. It is comprised of a zillion different parts. Is there a way to wrap it with a mesh or something and get the outside of it. Kind of like a mold that just leaves you with a thin layer.
Yea, I know this sounds crazy but it would be extremely delightful if someone knew this. I need to feed it as a mesh to Unity3d So I can make a collider for this complicated shape. I really need it to be the exact shape of the quadrotor, just because I am going to need to do this with other shapes.
Maybe there some sort of merge tool?