I want to screen-capture my scene animation from camera view, but can't make it fully invisible for viewer. Camera is hidden (eye icon is off). Also I've disabled passepartout darkening and checked Only Render in N-panel's Display rollout. Make things better, but thin dot-line of camera bounds is still present.

PS. I do this for the cheapest possible solution to extend camera view without distorting (need texture mask for compositing)

  • $\begingroup$ OpenGL render viewport doesn't show camera bounds $\endgroup$ Commented Jul 17, 2018 at 22:31
  • $\begingroup$ Problem with Open GL is that it cuts screen space as usual render, if looking from camera. But I am using animated camera $\endgroup$
    – Serge L
    Commented Jul 18, 2018 at 5:00


You must log in to answer this question.

Browse other questions tagged .