I have a oval shape with needful verts on it and a cylinder. I want to make the oval shape to wrap on it. Little bending shape with only shrinkwrap modifier.

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When i add shrinkwrap modifier it looses its shape. Any help or suggestion how it works.

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    $\begingroup$ maybe because you've chosen the Nearest Vertex mode? $\endgroup$ – moonboots Jul 17 '18 at 13:42

I suppose it's because you have chosen Nearest Vertex mode in the modifier, so the vertices of your oval stick to the vertex of your cylinder mesh. Switch to Nearest Surface Point and it should work properly.

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