I'm pretty new to blender so it might be a silly question to you. I try to create a 2D animated logo
I was able to animate two mesh objects, both move around. Now I want to connect both with a line. Each end of line should follow one object. As result, the line gets streched, compressed, rotates and so on.
I was able to do so with an additional pane mesh and manually set lots of keyframes (LocRotScale). This is a lot of work and I'm wondering if I could do it faster. Also by scaling the mesh with keyframes, it can become really thin so you can't see it anymore for a while.
I found out that it should be able by using either a curve mesh or a mesh containing just two points. I tried to create a curve, select one point and select the mesh I want to attach and press CTRL + H to hook this end of curve to the mesh. Now I did the same for the other end.
When running animation now, the curve stays unchanged while the meshes walk around. In outliner, I can see that the curve object has two hooks attached to the meshes, so the hooks seems to be ok.
It would be glad if someone could explain step-by-step what I have to do.
Thanks for your support.