Ok, Ive looked at all the tutorials, turned on blackface culling in Blender so that I could see the holes that show up in Unity, and taken these steps to fix normals in Blender:
- Recalculated normals
- Flipped normals
- Turned on the "show normals" option so I can verify the normals are THERE:
But no matter what, exporting to fbx with these settings (I have to do old FBX):
I STILL get holes in Unity. I have no idea where to turn. No holes in blender but unity:
Unity import settings are:
What am I doing wrong?