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To make this quick, when I go in render view, or actually render the scene, the hair particles appear black instead of purple. So I end up with this abomination. I am using Cycles btw.

That looks great, doesn't it?

Here are the nodes of the material used on the mesh: enter image description here

And a proof that I'm not completely stupid. I am using the same material: enter image description here

Can someone help me fix this please?

Link to download the .blend: https://drive.google.com/open?id=11a65XueeeWegHhS8QU3Kjq7_wf-Sz9Rs The model is nsfw, so I only put the head, sorry.

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  • $\begingroup$ @Sachichi You forgot to pack your textures. $\endgroup$
    – VorTechnix
    Commented Jul 16, 2018 at 21:13

1 Answer 1

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I did some poking around and it turns out you can't use subsurface shading or normal mapping for hair particles. So I added a new texture called "Shantae_Particle", deleted the Fresnel subsurface input, and used tangent mapping instead of normal mapping and it works now.

Also note that the Principled BSDF has Fresnel built in so there is usually no need to add it in other ways.

Here is the screenshot and below it is the fixed blend file.

enter image description here

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