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I have a scene in which I am using an HDRI texture as a light source. However, I am also trying to use it as a background, but when I turn up the strength of the sky it just turns white. I am looking for a way to render the sky again(at a lower exposure) and then composite the sky under the rendered object.

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Use two nodes for the background, one to light the scene at the intensity you want and one with the normal exposure that is only seen by the camera: Control the mix using a light path using Is Camera Ray.

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