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I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh.

see?

How to rotate texture and avoid this issue? I know it shouldn't be so so what am I doing wrong?

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  • $\begingroup$ Did You try just using a UV-map? It gets a lot simpler and you don't need to mess with the mapping node. $\endgroup$ – quiliup Jul 15 '18 at 20:26
  • $\begingroup$ I can't texture all objects with the same scale if i use UV map. I need generated type of the texture. $\endgroup$ – wooden_coder Jul 17 '18 at 22:03

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