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I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing goes with the polygons - smaller polygons scale texture size.

If one of the polygon's dimensions has a very tiny size - texture looks totally wasted.

How to apply texture on meshes with the different size and ignore it's size for texture scale?

p.s. Blender render

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So that's a solution for Cycles Render, not Blender Render: Try some parameters in the Image Texture node, like Box instead of Flat:

enter image description here

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  • $\begingroup$ That works fine when it comes to one mesh, thank you. Even it's not the Blender render that i use. So I would accept this as the solution but with the addition: when you need to apply this on many meshes with different size - choose "Object" not "Generated" in the Texture coordinate node. And select the mesh with the texture scale that you desire as a role model for others. $\endgroup$ – wooden_coder Jul 14 '18 at 13:19
  • $\begingroup$ oh sorry I skipped you used Blender Render $\endgroup$ – moonboots Jul 14 '18 at 13:34

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