This is her hair. It swoops around here and there and the front especially was hard to attempt, even separating the hair into different particle systems didn't make the process easier.
I was wondering on ways people style particle hair for characters that have unique hairstyles. I'm not sure if i'm correct on this one, but there was this sculpt which had hair which was first a sculpt, then a particle hair that looked exactly like it! https://www.artstation.com/artwork/EO5lN https://www.artstation.com/artwork/9VP9q
is it possible that they used a type of curve method to change the sculpt curves into particles, and is it possible to do it in blender? Are there any other methods I could use? Thank you, everyone!
*edit, I mean the stringy stringy type hair that particles have, the realistic type I think? Sorry for not specifying earlier. The type of hair in the second artstation link I mentioned.