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The cloth looks funky. I don't know how to fix that. Help! The more I subdivide the plane, the more I lag so Thats not an option here.

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    $\begingroup$ You may have a duplicate cloth or faces causing Z Fighting. Also, in your SubSurf Modifier the View is set to one and the Render to six. So you are not previewing what the final render would be. In general 2 or maybe 3 would be adequate. $\endgroup$ – Dontwalk Jul 13 '18 at 17:41
  • $\begingroup$ @dontwalk That is the rendered version of it. How do i remove the duplicate? $\endgroup$ – Luna Sandler Jul 13 '18 at 17:55
  • $\begingroup$ If it is a duplicate Object in Object Mode select it and press "X" do delete it. If it has duplicate vertices/faces in Edit Mode try "Remove Doubles" or select one Vertex and press CTRL + L to select Linked Vertices and then press "X". $\endgroup$ – Dontwalk Jul 13 '18 at 18:18
  • $\begingroup$ Are you using smooth shading? $\endgroup$ – user1853 Jul 13 '18 at 21:04
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    $\begingroup$ Does your 'cloth' mesh have thickness (a separate front and back surface)? Your overlapping geometry could be the result of two layers of cloth intersecting each other. This could be resolved by adding self-collision (but that would make the calculations more intensive and might not actually help). Alternatively, ensure your cloth is only a flat plane with no thickness. Also - as already mentioned - use the arrows in the Modifier stack to move the Cloth modifier above the subdivision; this way the cloth works on a simpler mesh and the result is sub-divided rather than the other way around. $\endgroup$ – Rich Sedman Jul 14 '18 at 7:02
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You just might move cloth simulation over sur-sub modifier.

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