The problem is, that my object disappears, when its far away. That happens because the clipping doesn't allow greater values that 100m unless I change the unit presets and therefore scale the whole object. That would be not so good, because I would have to rescale it than after exporting to get it right in unity. If I could just adjust the clipping distance a bit more that would be cool. Is there maybe a way to move the clipping spectrum from 10um-100m to something like 10cm-1km without changeing the whole scaling.
PS: I wanted to add the tag 'clipping'; can someone create that?