I'm new to Blender and have struck a brick wall, and would greatly appreciate it if any one of you can help me assess what's going on here.

I'm trying to reproduce what I created using SketchUp, but the object just won't bevel.

SketchUp_model SketchUp_modelCloseUp Blender_model

I would like to bevel the outer corners by X while beveling all other edges by X/2, as can be seen in the SketchUp model, all in a non-destructive manner which allows me to alter the number of segments later.

Any clue as to how I can do this?

  • $\begingroup$ Create Vertex Groups for more control on the vertices. $\endgroup$ Jul 13, 2018 at 5:30
  • $\begingroup$ The modifier is nondestructive because it can be removed and has the segments option. $\endgroup$ Jul 13, 2018 at 5:48

2 Answers 2


To create different bevels non-destructively. Like this one


  1. Create a bevel modifier with vertex group

bevel modifier panel

  1. Assign the vertices. make sure you add middle loop cuts before doing this so it does not affect the whole face.

bevel modifier panel with weights result

3.Add another bevel modifier. This time with weight as a limit method.

4.Add bevel weights to the edges.

additional modifierresult again


  1. Bevelr does the vertex group bevel quickly. Big thanks to penfinity.https://gumroad.com/penfinity

  2. If the bevels are not working properly try: apply scale, disable clamp overlap in the bevel modifier, re-arrange the modifiers.

  3. The vertex group limit method can be used multiple times with different modifiers unlike the bevel weight limit method.

  • 3
    $\begingroup$ You don't need two bevel modifiers or vertex groups, just assign a different bevel weight to each edge. $\endgroup$
    – sambler
    Jul 13, 2018 at 8:32
  • $\begingroup$ Thanks a million! This did the trick. I opted for two vertex groups as limit methods instead of just one in combination with weight, though. It seems to grant me more control. $\endgroup$ Jul 13, 2018 at 20:34
  • $\begingroup$ Glad to help! Yeah, different bevel weight works too however, it gives more control to have two modifiers. $\endgroup$
    – Rino
    Jul 15, 2018 at 15:43

Blender can do this with 2 bevel modifiers.

Non destructive and you can change segments at anytime.

enter image description here The image above shows the use of two different vertex groups. The color options was used.

  • Use two bevel modifiers.
  • Create two vertex groups.
  • Each one uses a different vertex group as indicated by the gold arrows.
  • There are so many options and ways to do this with the modifier.
  • There is an option Vertex Group
  • The above image was a cube and is beveled.
  • $\begingroup$ @moonboots Please see edits $\endgroup$ Jul 13, 2018 at 5:47

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