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I have a bit of a complicated challenge

Could some one show how I can slice 22 perfect slices out of disc with the primary diameter line starting at the top like in this image like this

https://www.biblewheel.com//images/BibleWheel_Color_550.gif

The first slice I am referring to is the line between the 1st and 22nd spoke, which then goes through in between the 11th and 12th spokes

I have to cut them, however, keep them altogether so I can move the disc around when needed.

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  • $\begingroup$ Remember to accept an answer if it is the right one so your question is removed from the "Unanswered" section of this site. $\endgroup$ – TechTornado Jul 12 '18 at 16:17
  • $\begingroup$ Don't post your email publicly unless you want spam. Answers to questions post at stack exchange stay at stack exchange not users personal emails $\endgroup$ – Duarte Farrajota Ramos Jul 12 '18 at 16:52
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Start blender and delete the default cube.

Press Num Pad 7 for top view. Your scene should look like this:

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Now press Shift+A and select Mesh ‣ Single Vert ‣ Add Single Vert

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Now press Tab to enter edit mode. Press E then Y then 1 to extrude the vertex up on the "y" axis.

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Now set Pivot Point to 3d Cursor.

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Now press A until both your vertices are selected, then Alt+R to spin your mesh, and finally F6 to bring up the operator settings. Copy the values below (22 steps and 360 degree angle).

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Now press A until until all vertices are selected, then go to Tool Shelf ‣ Tools ‣ Mesh Tools ‣ Remove: and click Remove Doubles.

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Press Ctrl+Tab and select "Face"

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Now select a face and press Y to separate.

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Do that for all the faces and you are done.

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I hope this helps you.

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    $\begingroup$ 'kbd' formatting for individual keyboard keys please. E.g. <kbd>Ctrl</kbd>+<kbd>Tab</kbd>. Also, code formatting (`) tends to be better just for code - italics might work better here. $\endgroup$ – Ray Mairlot Jul 12 '18 at 16:15
  • $\begingroup$ @RayMairlot Oh thanks, I didn't know you could do that. $\endgroup$ – TechTornado Jul 12 '18 at 17:01
  • $\begingroup$ It would be quicker to select all (in Edit Mode) and press "P" > Loose Parts. $\endgroup$ – Dontwalk Jul 12 '18 at 17:09
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    $\begingroup$ @Dontwalk No because: A) He wanted them all in the same object, and B) In order to use the Loose Parts separator the parts have to be loose (disconnected) to begin with. $\endgroup$ – TechTornado Jul 12 '18 at 17:57
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    $\begingroup$ @TechTornado the add single vert is from the Add Mesh Extra Objects addon, which isn't enabled by default. $\endgroup$ – sambler Jul 13 '18 at 7:04
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  • ShiftA Order up a Mesh>Circle
  • In the Tool Region, set 'Vertices' to say, 22*8 .. (this will give you 8 vertices per segment, to maintain the curvature of the arcs).. and the 'Fill Type' to Triangle Fan.

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(It might be better to texture your object now, while it's intact, but this question isn't about texturing)

  • In Edit mode, select the North radius, and another, 8 segments away.

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  • If you hit CtrlShiftNumpad + repeatedly, now, every 8th radius will be selected.

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  • Now Rip the selected edges ( V)
  • With all faces selected, Separate (P>By Loose Parts) the circle into 22 objects
  • At the world origin, ShiftA create an Empty
  • With all the segments selected, and the Empty selected last, (CtrlP > Object) set the empty as parent to the segments.

enter image description here

Now, by transforming the Empty, the segments will move as one. You can move the segments independently .. if you want to return a segment to the circle, just set its Transforms to 0.

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