I am putting together a preset pack of different types of smoke simulations (explosions, candle flame, after burner, exhaust etc... )
I would like the user to be able to append any of the smoke scenes to their scene. The only problem is if their scene is not to scale, when they resize the smoke sim to fit their scene it will drastically change what it looks like.
Is there some sort of Simulation scale feature they can use?
Or can anyone think of a creative way to help the user be able to scale the smoke sim and have it look the same at any scale?
Here are some examples:
This image is the same but WITH the scaling applied.
In these examples there is not much of a difference between the NON-applied and applied samples (but even between these there are differences, especially with some of my other sims).
I understand that the scale affects how the smoke looks. The solution I am looking for is to have my original smoke sim to look the same no matter what scale the user uses.
I am using openVBD.