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I've seen a lot of 3d renders that really don't look rendered at all, most notably a lot of Gleb Alexandrov's work. I'm getting an idea it has to do with multiple factors including post processing and manipulating individual passes in the compositor, but is there any good tutorials out there that explain better?

Best Regards

Simon

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closed as too broad by cegaton, Duarte Farrajota Ramos, Scott Milner, m.ardito, Timaroberts Jul 22 '18 at 8:35

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ The technique is called Color grading, so search for that. But be very careful with it, because it can make or break the result. You should use it to add atmosphere and adjust the feeling of image, avoid using it just for cool factor or for hiding that your materials and lighting are not setup correctly. It's like Instagram filters, it can easily become a cancer. $\endgroup$ – Jaroslav Jerryno Novotny Jul 10 '18 at 12:22
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    $\begingroup$ Your question is not clear or seems too broad. Please use the edit link at the bottom of your post and add some example images of what you want to do and clarify what specific part of the process you need help with. $\endgroup$ – cegaton Jul 10 '18 at 18:03