I am trying to create a single stereoscopic image in which two camera angles are laid side by side, so that a Google Cardboard lense would converge the two. I have set up two Multi-View Cameras, (one for Left and one for Right), to create the two different views needed. I can use Switch View nodes and translate each of the views to their respective sides of the screen, and should theoretically be able to use Overlay to combine the two as shown below:
However, there seems to be no way to actually combine two views into a single image. If I try to save the resulting composite, it saves it as two files with Left and Right suffixes, but I want blender to do the work and combine the views into one single composite side by side. (I could go into photoshop and change it, but it seems like blender should have this functionality).If I go into the Composite Render Result, the image I get out still depends on the view that I select at the bottom. It appears that there is no Node that combines two views into one in this way.
Here you can see how I get two completely different results by choosing Left:
compared to Right:
even though it seems like the overlay should simply make them one. Also, hooking the Overlay result into both sockets of a Switch View Node does not combine them into one image, either.
I know there are several workarounds, such as setting up Render Layers with two completely different object orientations or two scenes, but I would like to know if there's any way to achieve this simple effect natively. Any help would be appreciated,
Graves Broderick.