How to get lamp object?
def test():
Lights = bpy.data.lamps
for light in Lights:
light.use_nodes = True;
light.type="POINT";
AdddLightIes(light)
#how to get light.object? and set position?
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Sign up to join this communityBlender object basics.
The lamp objects in bpy.data.lamps
is the data part of a lamp object o
. A lamp object has o.type == "LAMP"
and o.data
is a lamp object from bpy.data.lamps
.
To get all lamp objects in file
lamp_objects = [o for o in bpy.data.objects
if o.type == 'LAMP']
all in file that use a lamp named "Lamp"
lamp = bpy.data.lamps.get("Lamp")
lamp_objects = [o for o in bpy.data.objects
if o.type == 'LAMP' # need this since
and o.data is lamp] # o.data is None for empties
for all in context scene
scene = bpy.context.scene
lamp_objects = [o for o in scene.objects
if o.type == 'LAMP']
for all in context selected objects
lamp_objects = [o for o in bpy.context.selected_objects
if o.type == 'LAMP']
To move all lamps to local position (0, 0, 0)
for o in lamp_objects:
o.location = (0, 0, 0)
To move all lamps to global origin
for o in lamp_objects:
o.matrix_world.translation = (0, 0, 0)