I am relatively new to Blender and Unity. Please help me understand what do I do wrong. I try to have a simple curve animation imported into Unity. Idea is that curve grows along his path and then turns back. Here is that animation in Blender: https://www.screencast.com/t/t9FedC1Jh I achieved that by making keyframes for Bevel Factor property of a curve.
BUT, I can not import this animation into Unity. I want to have that curve as an object in Unity that animates repeatedly.
When I import .blender file into unity I have some "Default Take" animation but it does nothing. When I export Blender project into .fbx - there is no animation there at all. See here: https://www.screencast.com/t/0NMko6TGFoxy
Please point me into right direction - how can I import that object into Unity correctly? Thank you in advance!